Computing

Computers

At Flanderwell, our children will experience a high quality Computing education that we hope will inspire and excite them throughout their primary education. Our vision is that by the time children leave Y6, they will have gained the knowledge, skills and experience from the new national curriculum for computing, which has been developed to equip young people in England with the foundational skills, knowledge and understanding of computing they will need for the rest of their lives through providing them with opportunities to explore; be creative and use computational thinking and language to gain skills to use in and out of school.  We feel that these skills are very important as we are living in such a world where digital advances are continuously being developed and introduced in our every day lives. 

Our Curriculum

We follow the National Centre for Computing Education (NCCE) Curriculum, which sets out the aims and programmes of study for Computing, ensuring that our curriculum coverage is consistent across year groups and key stages, whilst also ensuring that disciplinary knowledge is built upon each year. The purpose of this, is to ensure that all teachers are able to support pupils in developing their own knowledge and understanding about Computing, resulting in them being able to make appropriate links to learning within the community and throughout their lives.

Please read the Pedagogy for more information about the principles that NCCE incorporate into their programme of study. Alternatively, visit https://teachcomputing.org/pedagogy for more information. 

See below the programme of study for each year group during the academic year 2023-2024

Glossary

Aims

The national curriculum for computing (2014) aims to ensure that all pupils:

  • Can understand and apply fundamental principles and concepts of computer science, including abstraction, logic, algorithms  and data representation.
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve problems.
  • Can  evaluate  and   apply   information  technology,  including   new   or  unfamiliar technologies, analytically to solve problems.
  • Are responsible, competent, confident and creative users of information and communication

The content for the curriculum has been developed to allow progression in all units of work. See image below:


Online safety progression document

Knowledge

By the end of Key Stage 1:

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs  use logical reasoning to predict the behaviour of simple programs
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

By the end of Key Stage 2:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Examples of Our Computing Curriculum Documentation