Computing

Computers

At Flanderwell our Computing curriculum aims to equip children with the computing skills they will need in the future.  We recognise that it has deep links with Mathematics, Science and Design & Technology. However we aim to use ICT (Information Communication Technology) within most areas of the Curriculum.

The new Computing Curriculum (implemented in September 2014 ) can be broken down into 4 main areas:

Computer Science – pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

Information Technology – pupils use programs and systems effectively to produce a range of content.

Digital Literacy- pupils are able to use and express technology – at a level suitable for the future workplace and as active participants in a digital world.

E-Safety – pupils are aware of how to stay safe online and use the internet safely.

 

The national curriculum for computing (2014) aims to ensure that  all pupils:

·    Can understand and apply fundamental principles and concepts of computer science, including abstraction, logic, algorithms  and data  representation.

·    Can   analyse   problems   in   computational  terms,   and   have   repeated  practical experience of writing computer programs  in order  to solve problems.

·    Can  evaluate  and   apply   information  technology,  including   new   or  unfamiliar technologies, analytically to solve problems.

·      Are responsible, competent, confident and creative users of information and communication

 

Key Stage 1

All pupils in Key Stage 1 have access to programmable toys eg Beebots, ipad apps and relevant software on classroom PC's and school laptops.  Computing is embedded within the themes covered each term.

Pupils are taught to:
– understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions
– write and test simple programs
– use logical reasoning to predict the behaviour of simple programs
– organise, store, manipulate and retrieve data in a range of digital formats
– communicate safely and respectfully online, keeping personal information private, and recognise common uses of information technology beyond school.
 

Key Stage 2

Pupils are taught to:

– design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
– use sequence, selection, and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs
– use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs
– understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration
– describe how internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely
– select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

 

Please click here to view the NAACE 'Computing in the National Curriculum' document

 

 

 

 

 

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